how?
  • Every unit interact & depend w its siblings & other unit types
    • changes with time
    • Lower & Higher level parts
      • have their own purpose that might not derive from the other
    • Casuality - cause-effect behaviours
      • Usually non-linear & operating at different levels
      • Feedback loops - outputs affects other inputs
        • Changes in one part of the system affect other parts, creating cyclical relationships.
      • history of a system influences its current & future state
      • Local changes can cascade to affect the entire system.
      • Effects can influence their causes
      • Thresholds can be trigghered by slight changes
    • e.g.
      • mini wholes interact with components, other mini wholes, the whole, and meta wholes
  • Units
    • components
    • mini wholes / emergence
    • wholes
    • can we create meta-wholes?
  • Practical
    • vi
    • What? trace inputs that make best outputs (leverage) - e.g.
    • good food = ingrediets = your own farm = best soil
    • money = help people = do stuff differently = learn different things = get time to learn = kill part of yourself = reinvent yourself